The Typical Workflow for Using Assets in Unity

It covers: import, create, build, distribute, load

Asset workflow in Unity

The image above shows the typical workflow for using assets in Unity. Each column represents a separate step, described below:

Import assets into the Unity Editor

Use the Unity Editor to create content from these assets.

Build your application or game files, and optionally the accompanying content packs

Distribute the built files so that your users can reach them through a publisher or an app store

Load further updates at runtime as needed, based on your users’ behavior and on how you group and bundle your content.